AD&D 2nd edition character creation: Wizard class: Schools of Magic
border

Kits & Classes

Character Creation main menu

Introduction

Priest

Rogue

Introduction

Experience tables

Warrior

Wizard

Psionicist

Racial kits

Kits & Classes Index

Suggested Reading

Credits

Kuragg - Enchantica EN2263
Kuragg - Enchantica EN2263

Item # EN2263
"Kuragg (Moon Swift), dragon of the night, momentarily rests upon the tallest cities ancient pillars. Production is limited to 4,950 pieces." $115.00



 

Schools of Magic

All wizard spells belong to one or more schools of magic. A school of magic represents related spells with common features or characteristics. For a mage, who is the basic or general wizard, the school of a spell doesn’t matter too much; he can learn and cast any spell without regard to the spell’s school. The only exception to this rule is wild magic, which is completely unfathomable to any wizard except a wild mage.
While the majority of wizards are mages, a significant number choose to be specialists who concentrate their efforts in one particular school. Generally, this increases the wizard’s abilities within the school of his choice at the cost of losing access to any schools with opposing philosophies.
There are three schemes of school organization used in the AD&D game: philosophy, effect, and thaumaturgy.

previousnext


Warning: main(): stream does not support seeking in /home/www/saintsilver/zayix/new_site/pages/character_creation/Kits/wizard19.html on line 153
Links | Search Site | Guestbook | Webrings | Vote for this Site | Subscribe to Archives | Contact Webmaster | Home | Entry Page

This Dungeons and Dragons Second Edition site hosted by Saintsilver.com