Welcome to GoLive CyberStudio 3 Background & Special Abilities

Character Creation main menu

Introduction

Social Standing

Place of Origin

Alignment

Life & Luck

Personal History

Credits

Suggested Reading

Save 50-70% on INK cartridges.

Gembranosus - Enchantica EN2261
Gembranosus - Enchantica EN2261

Item # EN2261
"Gembranosus is a character from Book 3 - carrying a staff which has a magical crystal. The Wizard roams the swamps of Enchantica. Production is limited to 2,950 pieces." $290.00


 

4.5 Special Abilities

In Fälgorna there are no artificial level limitations for non-human races. This may seem to put humans at a severe disadvantage when compared with members of other races who possess myriad special racial abilities.
On the contrary, humans are the only PC race that can exceed 18 in all of the ability scores. Humans also find greater general acceptance in the world because the majority of the population is human (woe to the orc trying to by a drink in the local tavern or the light-fingered Variquesti found prowling the streets of a human city after dark). The various human nations gain a few racial abilities as detailed in Chapter 2. In addition, humans are the only race that may choose to become a dual classed character, but this is countered to some degree, possibly surpassed by the non-human ability to become mult-classed.
Despite these benefits, the human advantages pale in significance when compaired to the dwarven resistance to poison or the elfin ability to resist sleep and charm spells. To help balance humans as a viable character race, all human (and muls who favor their human side) PCs gain a special ability unique to their character class determined by rolling on the tables following.
It should be noted that not all humans have a special ability. Butchers, bakers, and candlestick makers are very unlikely to have a special ability. Usually only humans with a character class will have a special ability, but a few especially talented bakers and barbers do roam the world. Perhaps they are adventurers who ignore the call or perhaps they have yet to hear it. Whatever the answer may be, the special ability is what makes an adventurer an adventurer.
previousnext

Warning: main(): stream does not support seeking in /home/www/saintsilver/zayix/new_site/pages/character_creation/SpAbility/SAintro.html on line 72
Links | Search Site | Guestbook | Webrings | Vote for this Site | Subscribe to Archives | Contact Webmaster | Home | Entry Page

This Dungeons and Dragons Second Edition site hosted by Saintsilver.com