Every character has seven basic ability scores: Strength, Dexterity,
Constitution, Intelligence, Wisdom, Charisma and Ego. Ability
scores are generated randomly by rolling six-sided dice to obtain
scores between 3 and 18.
To generate a characters ability scores, roll 4d6 and discard
the lowest die roll and add the remaining three dice to get a
score between 3 and 18. Repeat this process seven times and record
the results in any order. While this method will sometimes result
in the creation of a character with lower ability scores than
some players are accustomed to, it should be noted that ability
scores can be increased by expending experience points as the
character advances in level.
The player should roll three groups of statistics for each character
to be played. The best set of the three rolled (as determined
by the player) is used for the character. Any set of statistics
that does not include at least one score of 15 may be discarded
and rerolled. Every player in Fälgorna should create four characters
in this manner. While only one character will be used at a time,
the others will be used to form a character tree (see more on
character trees later in this manual).
In addition to these scores, every character also has two derived
scores: Observation and Sanity.
After all ability scores have been rolled pick the characters
race and apply applicable racial modifiers before moving on to
determine the characters subabilities.